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Cedric Profijt

Environment Lead

The Netherlands · work@cedricprofijt.com · IMDb · LinkedIn · cedricprofijt.com

Download résumé (PDF)

Solving problems where you need both technical and creative solutions are my favourite things. Having worked on both sides of the spectrum, I enjoy tackling complex issues, with a focus on efficiency, while ensuring the final shot looks amazing. Over 12 years of experience in visual effects.

Work experience

SubmarineLead Environment Artist

Amsterdam, The Netherlands (hybrid) · 09.2026

  • Lead environment artist at the start of an animated feature (the project was later postponed).

DIGIC PicturesLead Environment Artist

Remote · 04.2026 – 07.2026

  • Lead environment artist on the Magic: The Gathering TV series.
  • Led a team of up to ~14 artists and translated art direction into actionable approaches.

WPP ProductionHoudini Environment Artist

Remote · 03.2025 – 03.2026

  • Created procedural cities and natural environments in Houdini, building on earlier city-generation work.
  • Worked closely with art directors and the lead to refine procedural setups and improve the visual result.

Think Tank Training CentreHoudini Course Creator & Global Mentor

Remote · 01.2024 – 01.2025

  • Created a 10-week course: procedural modelling for environments in Houdini.
  • Global Mentor for the Houdini track, helping students with environments and good-looking shots.

REALTIMELead Environment Artist

Remote, UK · 03.2024 – 11.2024

  • Environment lead on the Steel Hunters cinematic: mostly managing a team of ~10 artists and optimising workflows and pipelines.
  • Led a small team on the Monster Hunter Outlanders teaser under a tight deadline, with a lot more hands-on work.

REALTIMELead Environment Artist / Lead Houdini Environment TD

Remote, UK · 05.2023 – 10.2023

  • Environment lead on the award-winning Jurassic Park: Survival cinematic.
  • Helped the studio and artists move from 3ds Max to Houdini, and improved workflows for large multi-shot environments.

Rockin VFX StudioMatte Painter

Remote · 02.2023 – 04.2023

  • Digital matte painting for music videos and commercials.

DNEGSenior Environment TD

Remote · 12.2022 – 04.2023

  • Houdini procedural environment art and setup optimisation in Clarisse on Coyote vs. Acme, including most of the shots in the trailer.
  • Matte paintings for Fast X.

FramestoreSenior Digital Matte Painter

Remote · 05.2022 – 10.2022

  • The Crown season 5 and The Guardians of the Galaxy Holiday Special.
  • Matte paintings for Apple Vision Pro environment backdrops, combining 2D with 3D space in Nuke so they hold up in stereoscopic depth.
  • Commercials for Paramount+, EE (iPhone) and ASDA (Elf).

KONTROLConcept Artist

12.2021 – 02.2022

  • Concepts for The Peripheral season 1.

Digital DomainSenior 3D Environment Artist

Montreal, Canada · 04.2021 – 10.2021

  • Built a tool in Houdini that automated city street creation (roads, sidewalks, signs, streetlights, crossings and moving vehicles) for Black Adam.
  • Scatter systems, procedural hoodoos and detailed foreground environments in Gaea for Lost in Space.

ScanlineVFXSenior Houdini Environment Artist / DMP

Montreal, Canada · 01.2020 – 04.2021

  • Started as a digital matte painter: 3D environments and matte paintings for Free Guy, The Suicide Squad, Zack Snyder's Justice League, Shang-Chi and The Wheel of Time.
  • From 10.2020: senior Houdini environment artist on Shang-Chi and Moonfall, building Houdini tools for large environments, from DEM optimisation to scattering.
  • Due to a lack of available talent during COVID-19 I was responsible for an enormous number of shots.

Filmmore3D Environment Artist / Matte Painter

The Netherlands · 11.2019 – 12.2019

  • Matte paintings and 3D environments for Quo Vadis, Aida? and The Consequences.

Umedia VFX3D Environment Artist / Matte Painter

Brussels, Belgium · 10.2019

  • Matte paintings and 3D environment setup for Poly.

Method StudiosDigital Matte Painter / Concept Artist

Vancouver, Canada · 02.2019 – 05.2019

  • Digital matte painting and concepts for the Snowpiercer TV series.

Umedia VFXDigital Matte Painter

Brussels, Belgium · 09.2018 – 02.2019

  • Matte paintings and concepts for Mortal, Extra Ordinary and The Ash Lad: In Search of the Golden Castle.

Framestore3D Environment Artist / Matte Painter

Montreal, Canada · 04.2018 – 08.2018

  • Matte painting, visual development and 3D environments for Dumbo.

RiseFXMatte Painter / Concept Artist

Stuttgart, Germany · 04.2017 – 12.2017

  • Jim Button and Luke the Engine Driver: DMP environments from concept to final matte painting in Photoshop and Nuke.
  • Dark season 1 and Babylon Berlin.

Pixomondo3D Environment Artist / Matte Painter

Stuttgart, Germany · 09.2016 – 03.2017

  • Full 3D, 2D and concept environment work for Game of Thrones season 7.
  • Iron Sky: The Coming Race and Sky Hunter.

Hula Hoop VFXFreelance Matte Painter

Remote · 02.2017

  • Matte painting for the Gravel game cinematic.

Bottleship VFXCG Generalist

Sofia, Bulgaria · 07.2016 – 09.2016

  • The Bombing (released internationally as Air Strike) and the award-winning experimental short Firebird.

Method StudiosCompositor / DMP

London, UK · 07.2015 – 11.2015

  • The Hateful Eight, Geostorm and an Exxon commercial.

All credits

Earlier experience

  • Filmmore Nuke Compositor (freelance)Amsterdam · 01.2016 – 02.2016
  • ambassadors.studio Nuke Compositor (freelance)Amsterdam · 11.2015 – 04.2016
  • Visual Element VFX VFX Artist (self-employed)The Netherlands · 11.2014 – 06.2015
  • Amsterdam University of the Arts Guest Lecturer, Visual EffectsAmsterdam · 11.2014 – 12.2014
  • Storm Postproduction Compositing InternThe Netherlands · 06.2013 – 10.2013

Education

Netherlands Film AcademyBachelor's Degree

Amsterdam, The Netherlands · 09.2010 – 06.2014

Graduated in Visual Effects. During the studies we learned about all film areas, such as camera, producing, sound etc.

Skills

  • Houdini
  • Maya
  • Photoshop
  • Gaea
  • Nuke
  • SpeedTree
  • Karma
  • Solaris
  • USD
  • Substance
  • V-Ray

Favourite projects

Jurassic Park: Survival

First project where I was officially a lead, and it was a great experience. I loved the team, the project IP, and the result we achieved.

Game of Thrones

As I read the first A Song of Ice and Fire books when I was younger, I was absolutely delighted when I got to work on this show.

Steel Hunters

For this cinematic we had lots of freedom to design the environments, create workflows and figure out best practices for large environments with many shots. We had a great and smart team that kept pushing the limits.